Eureka! A breakthrough reformulation of one of my best games, Blooms

Quick background In January 2018 I created what I believe is the best game I’ve made: Blooms. It’s a 2 player territory game related to Go, but shorter and more colorful. In September 2018, a flaw appeared: cycles (infinitely repeating sequences of play), so I sought a rule to address them. In the ensuing months … Continue reading Eureka! A breakthrough reformulation of one of my best games, Blooms